Library dependence

Here's the packages that are used in this library.

  • Vulkan

    Vulkan is not a company, nor language, but rather a way for developers to program their modern GPU hardware in a cross-platform and cross-vendor fashion. The Khronos Group is a member-driven consortium that created and maintains Vulkan.
    from Vulkan documentation

  • glfw

    GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
    from glfw website

  • OpenAL-soft

    OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct). OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.
    from OpenAL-soft README.md

Build dependence

This library uses cmake to build the projects so make sure to install cmake before building this library.

on Windows

Install Vulkan SDK

Vulkan tutorial - Development environment explains how to set it up in detail.

with apt

Install packages below.

  • vulkan-tools
  • libvulkan-dev
  • vulkan-validationlayers-dev
  • spirv-tools

with dnf

Install packages below.

  • vulkan-tools
  • vulkan-loader-devel
  • mesa-vulkan-devel
  • vulkan-validation-layers-devel

with pacman

Install vulkan-devel package.